Technology Infusion Challenge
As part of Sonoma State University’s ongoing effort to improve student learning for all, the School of Education is launching its first Tech Infusion Challenge in fall of 2012. The Tech Infusion Challenge is a project sponsored by the CSU Digital Learning Ambassadors Program and the Google Education Division. Coordinated by the SSU Digital Learning Ambassador (Dr. Kelly Estrada) and Digital Learning Liaison (Dr. Sandy Ayala), teams of undergraduate students, Education credential candidates and/or graduate students will partner with one education faculty person to collaborate on developing a technology-infused learning segment in any subject area (e.g. mathematics, science, history, English, etc.). The focus of the challenge is to use digital learning tools to enhance: 1) explanations a concept, 2) illustrations of a topic and 3) deeper understandings of the subject matter.
The first twelve (12) teams to apply by August 20, 2012 will be selected to participate in the digital learning infusion challenge. Teams of not more than three (3) individuals will then participate in four (4) workshops to be implemented over the course of the fall semester. The workshops are designed to support each team’s development of technology-infused lessons that will be submitted at the end of the fall semester to the competition. Lessons will be judged by a panel comprised of CSU Digital Ambassadors and Google Education partners. Digital and Cash prizes will be awarded for exceptional work.
Judging criteria will include the following:
- Content – The importance of the content for student learning and if the principle goals and objectives are reflected in the technology.
- Pedagogy – Choice of teaching method and if the goals for Universal Design for Learning (UDL) are reflected in the use and application of the technology. Are students given the opportunity to engage in and synthesize the material through technology? (UDL is an approach to learning in which curriculum designers have considered the scope of student abilities and learning styles, taking into account varying abilities to see, hear, speak, move, read, write, comprehend English, attend, organize, engage, and remember).
- Technology – 1) Innovative use of technology including (but not limited to) the use of video, audio, graphics, tablets, handhelds, Internet, virtual reality, desk/laptops and/or other. 2) Ease of development. 3) If the technology enhances and extends the sensory engagement of the material.
- Presentation and Collaboration – Is the lesson high quality, clear, engaging and easily understood? Is the level of collaboration between faculty and student partners reflected in the final product?
- Assessment – How student learning is evaluated either through the use of technology within the lesson or beyond the use of technology in the lesson.
- Accessibility –Have accessible features been considered and/or provided for the lesson? (Visit the SSU ENACT website for a list of accessibility considerations)