Audience: High school and
college economics students
Time required: About 50
minutes
Summary: This game demonstrates the advantages
of price allocation over other methods. Students are told that a
hurricane has caused a major power outage. This increases the
demand for ice, since homeowners want to use it to preserve
food. It also decreases the supply of ice, since many local ice
producers won't be able to make ice without power. This
combination of an increase in demand and decrease in supply causes the
equilibrium price of ice to go up.
In the first round of the game,
however, the price of ice is frozen at the pre-hurricane level and
allocated on a first-come, first-served basis. Students form
one large line and receive two cards. One card tells how the
student plans to benefit from the ice as well as the opportunity cost
of his or her time. The second card tells how long the student
must wait in line to get the ice. Students use the cards to weigh the costs and
benefits of waiting in line in order to buy ice for $1. Most decide
that it isn't
worthwhile to wait and sit down. "Ice" (candy) is
given to the first five students in line; all other students that are
still in line must return empty-handed to their desks. Have the five
students who received ice write on the board how
they plan to use it, and its benefits and costs to them.
In the second round, the ice is
allocated by price, with no waiting. All students begin by
standing at their desks. The instructor displays a graph of the
ice market and derives a demand curve by gradually raising the price
(from $1 to $3 to $5, etc.) and counting the number of students at
each price who want to buy ice. As soon as
they're priced out of the market, students sit down and tell the class
how they had hoped to use the ice. When the market clears at $9, all
of the students still standing go to the front of the class to get ice
(candy) and write on the board how they plan to use
the ice, along with its benefits and costs.
Click here to
download playing cards and a graph for the Frozen Price
Game in pdf format. After students have formed a line,
distribute the wait cards to students so
that those in the front have the shortest wait and those at the rear
have the longest. Put the identity cards in numerical order and
count out as many cards as there are students. (i.e., if there
are 25 students in class, use only the first 25 cards.) Shuffle
these cards carefully before passing them out to the students in line.
To get detailed instructions for playing the game, see:
Alden, Lori. 2003. The Frozen Price Game. The Social
Studies 94(1): 35-39
Audience: High school economics students
Time required: About 10
minutes per game
Summary: This is a series
of short classroom games that encourage students to apply the supply
and demand model to labor markets. The games are patterned after
The Price is Right, a long-running game show on CBS that asks
contestants to guess the prices of various goods. In this
version, students guess the median earnings of different occupations
and predict which will grow the fastest. It’s a fun way to
acquaint students with different occupations and help them understand
how earnings are related to training, talent, and other factors.
Click
here to download The Wage is Right! game sheets
in pdf format.
Round 1: Select five students and
have them come to the front of the classroom. Announce that you
will ask the contestants to guess the median earnings of an occupation
and that whoever makes the best guess—without going over—will go
on to the next round. Read aloud the occupation listed under
Round 1 of the game sheet, and tell the students whether they’re to
guess hourly or annual median earnings. Poll each contestant,
and record their guesses on the board. If a student offers the
same guess as another student, have that student change it so that
each guess is unique. When
all the contestants have made their guesses, write the correct answer
on the board and ask the winning student to stay in front of the
classroom. Have the other students return to their seats.
Round 2: Write the names of the
three occupations listed under Round 2 on the board. Tell the
contestant that he or she can win a raffle ticket or prize by
correctly ranking the occupations by earnings. Read the
descriptions of each occupation from the game sheet, and ask the
student to write a “1” over the occupation with the highest
earnings, a “2” over the one with the second highest earnings, and
a “3” over the one with the lowest earnings.
Before revealing the answer, discuss
with your class why these occupations might have different earnings.
In Game 1, for example, your students might observe that one
must attend college for at least four years to become a civil
engineer, and even longer to become a pharmacist. Education
makes these workers very productive, so the demand for them is high.
The supply, however, is relatively low, since the educational
requirements make it difficult to enter either of these professions.
With high demand and low supply, civil engineers and pharmacists are
assured of high earnings.
After the discussion, allow the
contestant (if he or she wishes) a chance to change the rankings, and
then write the actual earnings next to each of the job titles.
If the rankings are correct, give the contestant a raffle ticket or
prize.
Whether or not the contestant is correct, have him or her stay in
front of the class for Round 3.
Round 3: Announce that the
contestant has another chance to win a raffle ticket or prize by guessing which
of the three occupations is predicted to grow the fastest through
2010. After the contestant has guessed, give the correct answer
and (if applicable) give the contestant a raffle ticket or prize. Have
the student sit down, then read the future trends for each of the
three jobs and use the supply and demand model to help students
understand the correct answer.
To get more detailed instructions for playing the game, see:
Alden, Lori. 2004. The Wage is
Right! The Social
Studies 95(2): 67-70.