Throwing & Catching
K - 3 Bounce & Catch 1 - 6 Club Guard
K - 3 Musical Ball Pass 1 - 6 Overhead Relay
K - 3 Stop Ball 2 - 3 Frisbee
K - 3 Teacher Ball 2 - 5 Juggling Skills
K - 6 Fast Pass 4 - 5 Catching with Scoops
K - 6 Target Throwing Practice 5 Star Juggling

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PPEP-PALS Lesson Sharing
Teacher & School: Amber Bianchi, Cotati-Rohnert Park Unified
Activity Grade Level
Frisbee 2 - 3
Equipment Needs
  • At least 1 Frisbee for every 2 students.
Facility/Playground Needs Large open area
Lesson Objective (Psychomotor and/or Cognitive):

Students will learn how to throw and catch a Frisbee using the backhand technique.

Teaching Hints:

If you are in a small area, clearly define boundaries and possibly use Nerf/foam Frisbees for safety reasons.

Make sure to pick out cue words for throwing and catching and say them loud to the class frequently. Example: Throwing - grip, shoulder to target, point your finger; Catching - alligator teeth.

Remind students to point at their target when they let go of the frisbee - students tend to rotate and open up their hips when they try to throw hard or long distances.

Description:

Teach the proper throwing and catching techniques to the class.

Throwing:

  • Grip: thumb on top, pointer finger on side, rest of fingers on bottom
  • Throwing shoulder points to target
  • Touch Frisbee to other shoulder
  • Step to target with throwing leg
  • Throw to target - point index finger at target to release the Frisbee

Catching:

  • Alligator chomps - One hand on top and one on bottom
  • Get in front of the Frisbee
  • Chomp the Frisbee by clapping your top and bottom hands together

Divide the class into pairs and give one Frisbee to each pair.

Arrange the pairs into two lines about 10 feet apart.

Make sure there is enough safety space between each set of pairs (at least 8-10 feet.)

Allow the students to practice and experiment with throwing and catching a Frisbee for about 5 minutes. Then change the activity into a self contest. Tell the students to see how many times they can successfully catch the Frisbee with out letting it fall. If the Frisbee falls to the ground start counting from the start again and see if you can beat your old score. Do this for about 5 minutes. This will allow you time to walk around and help those who need it.

Change the activity to a distance challenge. Have the students all start the same distance apart (~10). Tell them that for each successful catch each partner is to take one step backwards, and for each unsuccessful catch they are to take a step forward. Do this for about 5 minutes.

Finish the lesson with a relay race. Have students in groups of 4-5. Arrange them into a straight line with about 10-15 feet between each student (depending upon the class' abilities).

Finish the lesson with a relay race. Have students in groups of 4-5. Arrange them into a strait line with about 10-15 feet between each student (depending upon the class' abilities).

Give each group one Frisbee. On the go signal the first person throws the Frisbee down the line to the next person and that person throws to the next and so forth down the line. When the Frisbee gets to the last person in the line, that person throws it back up the line from person to person (the same way that it went down the line) back to the start. Instead of having the students compete against each other, have them compete as a class against the clock.

  • On the go signal start the stop watch.
  • Stop the clock when the last Frisbee gets back to the start.
  • Tell the class their time and repeat the activity to see if they can beat their time.
Alternatives/Modifications

Challenge students by having them catch with one hand.

These activities can be done using different objects such as Koosh balls, beanbags, rubber chickens, or any other object that a student can hold in one hand and throw it.

Reference
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