Chasing, Fleeing & Dodging
K - 3 Tag 2 - 3 Sailor Tag
1 - 2 Oogedy Boogedy Tag

PPEP-PALS Lesson Sharing
Teacher & School: Cheryl Ripoll, Unknown Elementary
Activity Grade Level
Sailor Tag 2 - 3
Equipment Needs
  • 4 - 5 mats
Facility/Playground Needs Blacktop or Gym
Lesson Objective (Psychomotor and/or Cognitive):

To improve fitness while having fun.

Teaching Hints:

Watch for students tagging appropriately.

Description:

Students begin standing on the ships (mats).

One student, the shark, wears a sticker.

At the signal from the teacher of "Sailors swim", the sailors (students) scatter to a new ship.

If caught by a shark, the sailor must put a sticker on and become a shark in order to help capture the remaining sailors.

Begin a new game periodically, when there are a few students left.

Alternatives / Modifications

None.

Reference