Software Evaluation

Online Lesson
Contents

Introduction

 

"...so called educational software doesn't teach kids anything they won't learn better and faster from more engaging and durable low tech sources like books and playthings."
-Michael A. Hiltzik, Los Angeles Times Staff Writer

Can computer software enhance student learning? Opinions vary. Thousands of software titles are available that present themselves as "educational" resources. Some are valuable and some aren't. Indeed looking beneath bells, whistles and flashy packaging you may find yourself agreeing with Michael Hiltzik. Educators need to be selective in choosing software for classroom use. Just because students are using technology doesn't mean that it is the best method of instruction. This unit presents ideas for evaluating educational software.

Goals

  • Students will recognize at least five different categories of software.
  • Students will learn about web resources from the California Department of Education and how these resources can assist in the selection and procurement of appropriate electronic learning materials.
  • Students will identify at least three different strategies for pinpointing appropriate classroom software.

Assignments

Read materials in this online lesson and follow links to other World Wide Web sites.

Online Class:

  1. Assess your understanding of this module by taking the Self Test: Software Evaluation.
  2. Go to the threaded discussion forum titled, "Online Lesson 7- Software Evaluation," and respond to the following question:

    Search the California Learning Resource Network to find software titles correlated to California Standards for History-Social Sciences, Mathematics, English-Language Arts, or Science for a grade level you teach/plan to teach. Describe two of the suggestions listing material titles, the specific standards addressed, what category of software each represents, and how you would use the material with students.

     

Go to Part 2- Software Marketing Perspectives

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Part 2: Software Marketing Perspectives


Less than 15% of the market for major software companies such as Broderbund, The Learning Company, and Edmark are schools


 

Talking candidly with officials at most software companies we recognize that schools aren't their major sales market. Schools are less than 15% of the market for major software companies such as Broderbund, Davidson, The Learning Company, and Edmark. Most of their sales are targeted toward the home market. Product development focuses on appeal to children and parents first; educational aspects of programs are often secondary. Notable exceptions to this product development cycle are at Tom Snyder Software and Sunburst.

 

How do we respond to Michael Hiltzik and others of similar mind given this information? Stated differently, how can schools find educational software packages that aren't "educational flops?" According to Stephen Marcus, a Professor of Education at U.C. Santa Barbara, schools should first consider purchasing "foundation software." Foundation software represents such applications as word processors and multimedia authoring tools. They are software tools that support the expression of ideas. Foundation software can be used across all subject and curriculum areas.

   

Go to Part 3- Software Categories

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Part 3: Software Categories


 

Software Categories:

  • Reference Collections
  • Drill and Practice
  • Integrated Learning Systems
  • Online Communications
  • Classroom Management
  • Simulation
  • Authoring Tools


 

Once a school has a basic collection of foundation software they can begin shopping for other types of software. It's useful to know what types of software are available. This part of this lesson describes the various software categories available:

Reference Collections-

This software supplements traditional reference materials. Electronic dictionaries, encyclopedias, thesaurus, and atlases are some options that provide new ways for students to access information. Movies, sound, animation, and photographs are often incorporated in electronic reference collections. Sample titles in this category include: Grolier's Multimedia Encyclopedia, Encarta, and Microsoft's Bookshelf. Costs for this type of software range from $30 to $200.

 

Drill and Practice-

This type of software initiates practice and repetition in specific skill areas. The scope of this type of software is generally limited to one area such as basic math facts, or recognition of three letter sound symbol combinations. This is the most popular type of software found in schools and homes. Games are generally used as positive reinforcement with this software . Sample titles in this category include: Math Blaster, Reader Rabbit, Number Muncher. Costs for this type of software range from $0 to $50.

 

Integrated Learning Systems (ILS)-

Related to Drill and Practice software, ILS software offers a much broader scope of skill practice and reinforcement. ILS systems generally provide a pre test and base subsequent "lessons" on student performance. Individualized student reports are often available. More elaborate systems combine audio instruction with visual and kinesthetic activities. Sample titles in this category include: Success Maker, Compass Learning, and SkillsBank. Costs for this type of software range from $500 to many thousands of dollars depending on the manufacturer, the range of lessons, and number of workstations it is loaded on.

 

Online Communications-

This category deals with software that supports communication between a local computer and others anywhere else in the world. Communication may involve email, access to the World Wide Web, or interchanges with an electronic bulletin board system. Sample titles in category include: Outlook Express, Netscape Communicator, Microsoft Internet Explorer, Fetch, and NCSA Telnet. Costs for this type of software range from $0 to $50.

 

Classroom Management-

Also know as "teacher tools," this category of software supports the everyday work of educators. Electronic grade books, test question databases, activity sheet makers, test scanners, and presentation tools are included here. Sample titles include: MicroGrade, Word Search Creator, and Teacher's Toolbox. Costs range from $0 to $200.

 

Simulation-

Exploring activities that may be either dangerous, costly, and/or inaccessible this software promotes "virtual reality" types of experience. Learners are encouraged to make decisions, experiment, and understand the consequences of choices. Sample titles include: Myst, Oregon Trail, and Science Sleuths. Costs for this type of software range from $25 to $500.

 

Authoring Tools-

Expanding "Foundation Software" beyond writing applications, authoring tool software includes word processors, databases, spreadsheets, multimedia authoring tools, graphics programs and the like. Sample titles include: Microsoft Word, AppleWorks, HyperStudio, PowerPoint and KidPix. Costs range from $25 to $200.

   

Go to Part 4- California Learning Resources

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Part 4: California Learning Resources

 

 

 

 


Guides to high quality instructional resources...


 

The California Department of Education offers K-12 educators some valuable assistance in locating appropriate software for instruction. Presented through the World Wide Web, three of these resources are:

California Learning Resource Network (CLRN)
http://clrn.org
CLRN provides educators with a "one-stop" resource for critical information needed for the selection of supplemental electronic learning resources aligned to the State Board of Education academic content standards and linked to model lesson plans utilizing technology.

California Statewide Master Agreement for Resources in Technology
http://calsave.org/
From computer software to VHS camcorders, classroom technology is expensive, ever changing, and critical to the success of California's K&endash;12 students. C-SMART negotiates to create opportunities for California K-12 public schools and districts to participate in discount buying and licensing of educational technology instructional resources.

Technology Information Center for Administrative Leadership
http://portical.org/
A web portal for school administrators, this site offers assistance in the development of plans for effective use of school technologies, including the selection of appropriate software resources.

The remainder of this section will provide the reader with an in-depth look at each of these California learning resource sites.

 

California Learning Resource Network
The California Learning Resource Network (CLRN) is intended to provide educators with the information they need to make informed decisions about selection, procurement and instructional use of supplemental electronic learning resources. CLRN defines electronic resources as:

  • Computer Software- floppy discs & CD ROMs
  • Video Materials: VHS, Laser Discs, & DVD
  • Internet Resources

Electronic learning resources are considered to be supplemental to materials intended as a full course of study at grades K-12. California does not yet recognize that any electronic material is capable of offering a complete course of study. (The key idea is that teachers manage and direct the appropriate use of electronic resources; teachers don't relinquish their responsibility when a student works at a computer or views a video.)

Looking at the CLRN site, educators can direct their attention to the four academic content areas:

Mathematics

English/Language Arts

Science

History/Social Science

Educators can search within each content area for resources that match their needs using either grade level criteria or State Standards. Search results include a listing of electronic resources that match the specified criteria. Each electronic resource listing can be explored further by clicking on the resource title. Following these links, educators will find electronic resource descriptions, California State Content Standards correlations and sample lessons.

All electronic learning resources listed at the CLRN site have been reviewed by a team of at least three credentialed California teachers with content area expertise. The review team insures that each resource is appropriate for use in a California public school classroom with the intended age group of students. The review team also validates standards correlations and makes suggestions for use within a course of study.

One of the most useful features of the CLRN site is the ability to generate comparative tables that make it simple for the user to compare results from a search. Users can easily see likeness and differences given the following criteria: targeted grade(s), reading level, predominant instructional mode, special populations targeted by the material, use options (whole class, small group, individual), copyright year, special features, and other technical criteria useful in determining whether the software could be used with the equipment at your school setting.

 

California Statewide Master Agreement for Resources in Technology
http://calsave.org/
CalSAVE is a resource that leverages the buying-power of California public schools to negotiate special pricing arrangements with manufacturers and suppliers of educational technology instructional resources. CalSAVE lists product names, pricing agreements, and vendor contact information (CalSAVE is not a vendor). California public school educators can locate pricing information in the following categories: hardware resources, software resources, distance learning resources, electronic reference resources, instructional video resources, and web-based learning resources.

Technology Information Center for Administrative Leadership
The Technology Information Center for Administrative Leadership is a web portal offering school leaders a rich array of materials to support the effective use of technology. These resources have been collected and organized by practicing administrators and met criteria judged to be of value to other administrators. You will find these resources organized in a large database called the Matrix. The Matrix was developed around six areas identified by different focus groups identified as areas administrators needed skills to show leadership in Educational Technology. The Matrix is comprised of six smaller matrices representing the six identified areas as shown below:

  • Data Driven Decision Making
  • Integrating Technology into Standards-based Curriculum
  • Technology Planning
  • Professional Development Needs of Staff in Technology
  • Financial Planning for Technology
  • Operations and Maintenance

Go to Part 5- Tips for Choosing Educational Software

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Part 5: Tips for Choosing Educational Software

 

 

 

 


Insure that software matches your educational focus...


 

 

Finding software appropriate for instructional use can seem like looking for the proverbial "needle in the haystack." Here are some tips:

  1. Be clear about your educational goals. Make sure the software matches your educational focus.
  2. Use The California Learning Resource Network (CLRN) to locate materials associated with California State Content Standards.
  3. Checkout software reviews in magazines and journals. An increasing number of professional publications are including software reviews. What do professionals in your field recommend?
  4. Talk with other computer using educators. What do others in your school or district think is "hot?" Don't forget about online communities too...there are a growing number of educators that communicate electronically.
  5. Review software before you buy. The Sonoma County Office of Education has many current titles available for preview at their Software Review Center. Call 707 524-2600 and see if they have the titles you're interested in .
  6. Purchase software with a 30 day money back guarantee. If it doesn't meet your needs send it back.
  7. Obey copyright rules. We need to support continued development of quality educational software and honor the work of software authors and companies.

Go to Part 6- Web Resources

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Part 6: Web Resources

 

 

 

 


The World Wide Web provides access to hundreds of software companies and resources that assist teachers in selecting appropriate software for their classrooms.


 

 

The World Wide Web provides access to hundreds of software companies and resources that assist teachers in selecting appropriate software for their classrooms. Here are a few links for you to explore:

Seven Steps to Responsible Software Selection
http://www.netc.org/software/eric_software.html
A short ERIC Digest article on responsible software selection.

Tom Snyder Productions Educational Software
http://www.teachtsp.com/

Tom Snyder Productions markets over 80% of their products to schools. They know their market and have make good efforts to connect technology with learning.

Sunburst
http://www.sunburst.com/
Sunburst began producing software for Apple IIe computers. They have a strong history in producing quality products for K-12 students.

 

 

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